Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Amnesia. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Find valuable salvage. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |