Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Worth Phillips's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A series of bad deals and decisions force Worth Phillips into bankruptcy. Worth Phillips salvages what Worth Phillips can. |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
32 |
Nearly killed. Owe 22,500 for medical bills. |
6 |
32 |
Failed to qualify for Worker (Citizen). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Navy (Flight) with the new title Crewman. |
6 |
36 |
During a battle, defeat or victory depends on Worth Phillips's actions. Worth Phillips actions lead to an honorabe discharge. |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
40 |
Retired at age 40. |