Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
28 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
28 |
Attempted to change assignments. |
3 |
28 |
Switched to Rogue (Thief) with previous rank. |
3 |
30 |
A crime lord considers Worth Withers his protégé. |
3 |
32 |
Promoted to Rogue (Thief) rank 2. |
4 |
32 |
Attempted to change assignments. |
4 |
32 |
Failed to qualify for Pirate (Rogue). |
4 |
32 |
Continued as Rogue (Thief). |
4 |
33 |
Worth Withers spend months in the dangerous criminal underworld. |
4 |
36 |
Forced to muster out. |
5 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Worth Withers faith enjoys an explosion of popularity largely thanks to Worth Withers's efforts. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |