Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Wright Gray's Contacts or Allies betrays Wright Gray, ending Wright Gray's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
25 |
Befriended by a senior agent. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
27 |
Rewarded for a successful mission. |
3 |
29 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
33 |
Promoted to Agent (Intelligence) rank 3. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
35 |
Established a network of contacts. Gain 1 contacts. |
5 |
37 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |