Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
Involved in the planning of an impressive heist. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
25 |
Betrayed by a friend. One of Young Duncan's Contacts or Allies betrays Young Duncan, ending Young Duncan's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Young Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Young Duncan come into conflict with a splinter group Young Duncan's own religion which maintains Young Duncan's version is the wrong one. Gain 2 Rivals. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
32 |
Young Duncan's business or ship thrives. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
34 |
Voluntarily left Free Trader |
6 |
34 |
Became a Citizen (Worker). |
6 |
36 |
Young Duncan gain experience in a technical field as a computer operator or surveyor. |
7 |
38 |
Voluntarily left Worker |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
42 |
Gained a contact. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |