Scout Zeb Mcdonalid  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 43 M 8 (0) 10 (1) 2 (-2) 5 (-1) 14 (2) 7 (0)8A25E7
Opportunistic
 
Skills
Art (Creative/Exotic Media) 2
Carouse 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Engineer (Power) 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Medic 0
Melee (Grapple) 1
Recon 0
Science (Social Sciences/Archaeology) 1
Seafarer (Sail) 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal13
Scout Courier Scout13
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Yeyal Yaeal Rival 0 1 1 1 Ael Yael (F/68)
Relationship becomes more moderate. Enemy becomes a rival.
Frederick Gardner Rival 2 2 1 1 Trexen (M/50)
Frederick Gardner gained influence with the character’s assistance.
Geneva Nealy Enemy 0 1 0 1 Ronnin (F/20)
 
Term Age History
1 18 Failed to qualify for Merchant Marine (Merchant).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
2 19 Entered University.
2 22 Study Engineer (Power) as a hobby.
2 23 Graduated.
3 23 Continued as Agent (Law Enforcement).
3 27 Zeb Mcdonalid went above and beyond the call of duty.
3 27 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 27 Continued as Agent (Law Enforcement).
4 30 Zeb Mcdonalid's work ends up coming home with Zeb Mcdonalid, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 30 Became a Scout (Courier).
5 31 Zeb Mcdonalid's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zeb Mcdonalid fail to help. Gain an Enemy.
5 31 Zeb Mcdonalid inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 34 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 34 Continued as Scout (Courier).
6 38 Zeb Mcdonalid's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zeb Mcdonalid fail to help. Gain an Enemy.
6 38 Injured. Fully recovered. Owe 2,500 for medical bills.
7 38 Continued as Scout (Courier).
7 42 Good fortune
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