Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
19 |
Entered University. |
2 |
22 |
Study Engineer (Power) as a hobby. |
2 |
23 |
Graduated. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Zeb Mcdonalid went above and beyond the call of duty. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Zeb Mcdonalid's work ends up coming home with Zeb Mcdonalid, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Scout (Courier). |
5 |
31 |
Zeb Mcdonalid's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zeb Mcdonalid fail to help. Gain an Enemy. |
5 |
31 |
Zeb Mcdonalid inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Courier). |
6 |
38 |
Zeb Mcdonalid's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zeb Mcdonalid fail to help. Gain an Enemy. |
6 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
38 |
Continued as Scout (Courier). |
7 |
42 |
Good fortune |