Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
An investigation takes on a dangerous turn. |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Abe Walker's work ends up coming home with Abe Walker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
34 |
Encounter a Psionic institute. |
4 |
34 |
Tested for psionic powers |
4 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
34 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
38 |
An anti-psi cult or gang attempts to expose or attack Abe Walker. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Abe Walker do not know what happened to Abe Walker. There is a gap in Abe Walker's memory. |
7 |
39 |
Became a Scholar (Scientist). |
7 |
41 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
43 |
Promoted to Scholar (Scientist) rank 1. |