Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Risk Abner Foster's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Abner Foster's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
5 |
32 |
Became a Scholar (Physician). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Scholar (Physician) rank 1. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
37 |
Agreed to perform research that goes against Abner Foster's conscience. Gain 2 Enemies. |
6 |
40 |
Promoted to Scholar (Physician) rank 2. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scholar (Scientist) with previous rank. |
7 |
44 |
A disaster leaves several injured, and others blame Abner Foster, forcing Abner Foster to leave Abner Foster's career. Gain a Rival. |
7 |
44 |
Lost eye or limb. Fully recovered. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |