Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Win a prestigious prize for Addie McDermot's work. |
2 |
22 |
Voluntarily left Physician |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Addie McDermot do not know what happened to Addie McDermot. There is a gap in Addie McDermot's memory. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Addie McDermot do not know what happened to Addie McDermot. There is a gap in Addie McDermot's memory. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
32 |
Addie McDermot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Addie McDermot fail to help. Gain an Enemy. |
5 |
32 |
Addie McDermot's ship is damaged, and Addie McDermot have to hitch-hike Addie McDermot's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 3 Contacts. Gain 2 Enemies. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Courier (Scout). |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
35 |
When dealing with an alien race, Addie McDermot have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Make an unexpected connection outside Addie McDermot's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |