Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
A revolution, attack or other unusual event throws Admiral McMillan's life into chaos, forcing Admiral McMillan to leave the planet. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Admiral McMillan's work ends up coming home with Admiral McMillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Rogue (Thief). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Citizen (Worker). |
4 |
31 |
Admiral McMillan is rewarded for Admiral McMillan's diligence or cunning. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
39 |
Admiral McMillan learn something Admiral McMillan should not have – a corporate secret, a political scandal – which Admiral McMillan can profit from illegally. |
6 |
39 |
Gain a criminal contact. |
7 |
40 |
Voluntarily left Worker |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Drafted into Star Marine |