Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Alan Harris's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
25 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Voluntarily left Corporate Agent |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Switched to Merchant (Broker). |
5 |
32 |
A sudden war destroys Alan Harris's trade routes and contacts, forcing Alan Harris to flee that region of space. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Failed to qualify for Artist (Entertainer). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Smuggle illegal items onto a planet. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
A good deal ensures Alan Harris is living the high life for a few years. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |