Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Advanced training in a specialist field |
2 |
22 |
Voluntarily left Infantry |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
When dealing with an alien race, Alan White have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Alan White's ship is damaged, and Alan White have to hitch-hike Alan White's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 3 Contacts. Gain 2 Enemies. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Became a Merchant (Broker). |
5 |
35 |
A good deal ensures Alan White is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
Encounter a Psionic institute. |
6 |
37 |
Tested for psionic powers |
6 |
39 |
Promoted to Merchant (Broker) rank 2. |
7 |
39 |
Became a Psion (Adept). |
7 |
41 |
Achieve a new level of discipline in Alan White's powers/ |
7 |
43 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |