Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Albert Wareham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
Albert Wareham is ordered to take part in a black ops mission that goes against Albert Wareham's conscience. Gain the lone survivor as an Enemy. |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
35 |
Albert Wareham do not know what happened to Albert Wareham. There is a gap in Albert Wareham's memory. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Albert Wareham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Someone more charismatic but less devout than Albert Wareham has become Albert Wareham's superior. |