Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Nearly killed. Owe 11,250 for medical bills. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
35 |
Severely injured. Owe 10,000 for medical bills. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Alex Welter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Alex Welter refused an offer of inducements to betray Alex Welter's faith. Gain 2 enemies. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |