Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Betrayed by a friend. One of Alf Gregory's Contacts or Allies betrays Alf Gregory, ending Alf Gregory's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
A police detective or rival criminal forces Alf Gregory to flee and vows to hunt Alf Gregory down. Gain an Enemy. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
31 |
When dealing with an alien race, Alf Gregory have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Scout (Explorer) with previous rank. |
5 |
34 |
Alf Gregory have no idea what happened to Alf Gregory – they found Alf Gregory's ship drifting on the fringes of friendly space. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
35 |
Find an Alien Artifact. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
41 |
Alf Gregory do not know what happened to Alf Gregory. There is a gap in Alf Gregory's memory. |