Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Contacted by an underground psionic group. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Alf Mason's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alf Mason fail to help. Gain an Enemy. |
2 |
23 |
Alf Mason's ship is damaged, and Alf Mason have to hitch-hike Alf Mason's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Entertainer (Performer). |
3 |
28 |
Alf Mason is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Birth or Death involving a family member or close friend. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Good fortune |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Alf Mason do not know what happened to Alf Mason. There is a gap in Alf Mason's memory. |
7 |
40 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
44 |
Gain a contact outside of normal circles. |
7 |
44 |
Promoted to Psion (Psi-Warrrior) rank 1. |