Craftsman Alfonso Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 44 M 11 (1) 7 (0) 5 (-1) 9 (1) 10 (1) 4 (-1)B759A4
Salient, Dynamic
 
Skills
Animals 0
Drive (Walker) 1
Electronics (Sensors) 2
Engineer (Life Support) 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Medic 1
Profession (Sports/Racquet Sports) 1
Science (Space Sciences/Cosmology) 1
Science (Space Sciences/Planetology) 1
Seafarer 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman56
 
Name Type Affinity Enmity Power Influence Species
Randy Monaghan Contact 3 0 0 1 Luriani (M/69)
Hillard Burress Contact 1 0 1 4 Luriani (M/40)
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Political upheaval strikes Alfonso Clubb's homeworld, and Alfonso Clubb is caught up in the revolution.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 25 Alfonso Clubb learn something Alfonso Clubb should not have – a corporate secret, a political scandal – which Alfonso Clubb can profit from illegally.
2 25 Gain a criminal contact.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 30 Alfonso Clubb's business expands, Alfonso Clubb's corporation grows, or the colony thrives.
4 30 Continued as Citizen (Worker).
4 33 Alfonso Clubb gain experience in a technical field as a computer operator or surveyor.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 35 Alfonso Clubb is rewarded for Alfonso Clubb's diligence or cunning.
5 38 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
6 38 Continued as Citizen (Worker).
6 42 Alfonso Clubb learn something Alfonso Clubb should not have – a corporate secret, a political scandal – which Alfonso Clubb can profit from illegally.
6 42 Gain a criminal contact.
6 42 Promoted to Citizen (Worker) rank 5.
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