Craftsman Alfredo Garcia  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 44 M 6 (0) 6 (0) 4 (-1) 7 (0) 10 (1) 8 (0)6647A8
Always squinting, Introverted
 
Skills
Advocate 1
Animals 0
Athletics 0
Diplomat 1
Drive (Walker) 1
Electronics 0
Engineer 0
Flyer (Rotor) 1
Language (Gvegh (Vargr)) 1
Mechanic 2
Medic 0
Melee (Fencing) 1
Profession (Spacer/Belter) 1
Profession (Hostile Environment/High-G) 1
Science (Social Sciences) 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman46
 
Name Type Affinity Enmity Power Influence Species
Enrique Gordon Contact 3 1 1 1 Ne Kraeda ren Kelva (M/13)
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Alfredo Garcia learn something Alfredo Garcia should not have – a corporate secret, a political scandal – which Alfredo Garcia can profit from illegally.
1 19 Gain a criminal contact.
2 22 Continued as Citizen (Worker).
2 26 Alfredo Garcia learn something Alfredo Garcia should not have – a corporate secret, a political scandal – which Alfredo Garcia can profit from illegally.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 29 Alfredo Garcia befriend a superior in the corporation or the colony.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 32 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 37 Alfredo Garcia's business expands, Alfredo Garcia's corporation grows, or the colony thrives.
6 38 Continued as Citizen (Worker).
6 42 Alfredo Garcia's business expands, Alfredo Garcia's corporation grows, or the colony thrives.
6 42 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
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