Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Alice Cole's ship is damaged, and Alice Cole have to hitch-hike Alice Cole's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A good deal ensures Alice Cole is living the high life for a few years. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Gained a contact. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
28 |
Arrested |
5 |
28 |
Became a Prisoner (Fixer). |
5 |
29 |
Failed to escaped from prison. |
6 |
32 |
Switched to Prisoner (Thug) with previous rank. |
6 |
34 |
Disgraced. Word of Alice Cole's criminal past reaches Alice Cole's homeworld. |
7 |
36 |
Continued as Prisoner (Thug). |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
42 |
A guard takes a dislike to Alice Cole. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |