Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Attacked by enemies that Alice Dwyer easily defeat. |
2 |
22 |
Gain Enemy if Alice Dwyer don't already have one. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Alice Dwyer's Contacts or Allies betrays Alice Dwyer, ending Alice Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
27 |
Alice Dwyer come into conflict with a splinter group Alice Dwyer's own religion which maintains Alice Dwyer's version is the wrong one. Gain 2 Rivals. |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
30 |
Alice Dwyer do not know what happened to Alice Dwyer. There is a gap in Alice Dwyer's memory. |
6 |
30 |
Returned to Believer (Holy Warrior). |
6 |
34 |
Alice Dwyer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
38 |
Continued as Drifter (Barbarian). |