Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Allen Rand don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
Allen Rand learn something Allen Rand should not have – a corporate secret, a political scandal – which Allen Rand can profit from illegally. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
33 |
Allen Rand learn something Allen Rand should not have – a corporate secret, a political scandal – which Allen Rand can profit from illegally. |
4 |
33 |
Gain a criminal contact. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Allen Rand's business expands, Allen Rand's corporation grows, or the colony thrives. |
5 |
37 |
Promoted to Citizen (Colonist) rank 3. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
39 |
Allen Rand is rewarded for Allen Rand's diligence or cunning. |
6 |
41 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |