Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
25 |
Allen Small is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
33 |
A sudden war destroys Allen Small's trade routes and contacts, forcing Allen Small to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Allen Small faith is shaken. |
8 |
39 |
Voluntarily left Missionary/Humanitarian |
8 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
A good deal ensures Allen Small is living the high life for a few years. |