Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies that Alphonse Andrews easily defeat. |
1 |
22 |
Gain Enemy if Alphonse Andrews don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Returned to Drifter (Scavenger). |
4 |
30 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
Alphonse Andrews secretly provide religious rites for a dying leader or noble, although they do not share Alphonse Andrews's faith. Gain an Ally in the family and a Rival who disagrees with Alphonse Andrews's choice. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
Alphonse Andrews refused an offer of inducements to betray Alphonse Andrews's faith. Gain 3 enemies. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Opponents of Alphonse Andrews's belief system ambush Alphonse Andrews. |
7 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Returned to Citizen (Colonist). |
8 |
42 |
Alphonse Andrews's business expands, Alphonse Andrews's corporation grows, or the colony thrives. |
8 |
44 |
Promoted to Citizen (Colonist) rank 1. |