Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Alphonse Morrison join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Merchant (Broker). |
3 |
25 |
A good deal ensures Alphonse Morrison is living the high life for a few years. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
31 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Make an unexpected connection outside Alphonse Morrison's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
37 |
Failed to qualify for Colonist (Citizen). |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
40 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
40 |
Failed to qualify for Performer (Entertainer). |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
42 |
Find valuable salvage. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |