Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Moved to a new world. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Alvis McMillan's Contacts or Allies betrays Alvis McMillan, ending Alvis McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Scholar (Scientist). |
5 |
34 |
Assigned to work on a secret project for a patron or organisation. |
5 |
34 |
Promoted to Scholar (Scientist) rank 1. |
6 |
34 |
Voluntarily left Scientist |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Retired at age 41. |