Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Work leads to a considerable breakthrough. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
When dealing with an alien race, Ambrose McMillan botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Psychologically damaged by Ambrose McMillan's time in the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Ambrose McMillan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ambrose McMillan fail to help. Gain an Enemy. |
3 |
29 |
Ambrose McMillan have no idea what happened to Ambrose McMillan – they found Ambrose McMillan's ship drifting on the fringes of friendly space. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Ambrose McMillan's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Ambrose McMillan's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
39 |
Ambrose McMillan have no idea what happened to Ambrose McMillan – they found Ambrose McMillan's ship drifting on the fringes of friendly space. |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |