Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Advanced training in a specialist field. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Merchant (Broker). |
4 |
32 |
Risk Ambrose Newman's fortune on a possibility lucrative deal and win. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Ambrose Newman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Find Ancient Technology. |