Team Leader Ambrose Purcell  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 44 M 4 (-1) 5 (-1) 5 (-1) 9 (1) 2 (-2) 9 (1)455929
Carefree, Always has a nervous twitch
 
Skills
Animals 0
Athletics 0
Drive (Hovercraft) 1
Electronics 0
Jack-of-All-Trades 2
Language 0
Leadership 1
Medic 1
Persuade 2
Recon 0
Science (Social Sciences/Belief) 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Team Leader24
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Ambrose Purcell's business expands, Ambrose Purcell's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Hard times caused by a lack of interstellar trade costs Ambrose Purcell Ambrose Purcell's job.
3 24 Became a Agent (Law Enforcement) with the new title Rookie.
3 26 Ambrose Purcell's work ends up coming home with Ambrose Purcell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 26 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 30 Ambrose Purcell faith is shaken.
5 30 Continued as Believer (Missionary/Humanitarian).
5 33 Ambrose Purcell faith is shaken.
6 34 Continued as Believer (Missionary/Humanitarian).
6 38 A notable academic consults with Ambrose Purcell about a publication or documentary he is working on. Gain a Contact in academia.
6 38 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
7 38 Continued as Believer (Missionary/Humanitarian).
7 41 Ambrose Purcell is sent to a new community or parish to preach The Word among the poor.
7 42 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
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