Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Widely recognized. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Anderson Shapter's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Anderson Shapter's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Contact with Government. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Survived a risky adventure but gained nothing. |