Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Study Flyer (Grav) as a hobby. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Andre Hislop retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
25 |
Voluntarily left Missionary/Humanitarian |
3 |
25 |
Became a Scout (Courier). |
3 |
28 |
Andre Hislop's scout ship is one of the first on the scene to rescue the survivors of a disaster but Andre Hislop fail to help. Gain an Enemy. |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Explorer) with previous rank. |
4 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Andre Hislop is blamed for an accident that causes the death of several crew members. Andre Hislop's guilt drives Andre Hislop to excel. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
40 |
Vessel participates in a notable military engagement. |