Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
32 |
Smuggle illegal items onto a planet. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
Andres Perkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
39 |
Survived a risky adventure but gained nothing. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
41 |
Attacked by enemies that Andres Perkins easily defeat. |
7 |
41 |
Gain Enemy if Andres Perkins don't already have one. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |