Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Anson Pettitt's business expands, Anson Pettitt's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Anson Pettitt is rewarded for Anson Pettitt's diligence or cunning. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
29 |
Gained a contact. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
A notable academic consults with Anson Pettitt about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Anson Pettitt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |