Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Anton McDonaugh's Contacts or Allies betrays Anton McDonaugh, ending Anton McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Field Researcher (Scholar). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
33 |
Scarred. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Pirate (Rogue). |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
36 |
Anton McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Entertainer (Journalist). |
7 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Anton McDonaugh far from home. |
8 |
40 |
Became a Merchant (Broker). |
8 |
43 |
Good fortune |