Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Apkath's ship is damaged, and Apkath have to hitch-hike Apkath's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Given advanced training in a specialist field |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Imperial trade restrictions force Apkath out of business. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Encounter a Psionic institute. |
5 |
33 |
Tested for psionic powers |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Opponents of Apkath's belief system ambush Apkath. |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Returned to Scout (Surveyor). |
7 |
38 |
Apkath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Apkath fail to help. Gain an Enemy. |
7 |
38 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Switched to Scout (Explorer) with previous rank. |
8 |
43 |
Apkath inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired at age 43. |