Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Vessel participates in a notable military engagement. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Severely injured. Fully recovered. |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
Archibald Armstrong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Archibald Armstrong fail to help. Gain an Enemy. |
5 |
35 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Spend several years jumping from world to world in Archibald Armstrong's scout ship. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
When dealing with an alien race, Archibald Armstrong have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Retired at age 43. |