Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Spend several years jumping from world to world in Armand Sweet's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
26 |
Armand Sweet have no idea what happened to Armand Sweet – they found Armand Sweet's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Severely injured. Fully recovered. |
4 |
27 |
Became a Merchant (Merchant Marine). |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Gain Enemy if Armand Sweet don't already have one. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
41 |
Lost eye or limb. Owe 5,000 for medical bills. |