Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Arthur Morris's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
25 |
Promoted to Entertainer (Artist) rank 1. |
3 |
25 |
Continued as Entertainer (Artist). |
3 |
28 |
Gain a patron in the arts. Gain an Ally |
3 |
29 |
Promoted to Entertainer (Artist) rank 2. |
4 |
29 |
Continued as Entertainer (Artist). |
4 |
31 |
Arthur Morris is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Returned to Merchant (Merchant Marine). |
5 |
33 |
A good deal ensures Arthur Morris is living the high life for a few years. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A sudden war destroys Arthur Morris's trade routes and contacts, forcing Arthur Morris to flee that region of space. |
6 |
36 |
Gain rebels as Enemy |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A sudden war destroys Arthur Morris's trade routes and contacts, forcing Arthur Morris to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |