Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Artie Edye's scout ship is one of the first on the scene to rescue the survivors of a disaster but Artie Edye fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Artie Edye's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Artie Edye's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Attempted a risky adventure and was injured. |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Merchant (Broker). |
5 |
36 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |