Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Artie Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Artie Fletcher fail to help. Gain an Enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
When dealing with an alien race, Artie Fletcher botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Severely injured. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Artie Fletcher's scout ship. |
3 |
30 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
37 |
When dealing with an alien race, Artie Fletcher have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
38 |
Promoted to Scout (Explorer) rank 4. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Artie Fletcher's ship is damaged, and Artie Fletcher have to hitch-hike Artie Fletcher's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 3 Contacts. Gain 2 Enemies. |