Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Asa Davis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Asa Davis join a gambling circle on board. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
27 |
Commanding officer takes an interest in Asa Davis's career. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Voluntarily left Line/Crew |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Returned to Drifter (Scavenger). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Asa Davis's Contacts or Allies betrays Asa Davis, ending Asa Davis's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
36 |
Good fortune |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Asa Davis's normal circles. Gain a Contact. |