Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Offered job by a patron. Now owe him a favor. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Failed to qualify for Marine Academy (Military Academy). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Moved to a new world. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Opponents of Avery Spencer's belief system ambush Avery Spencer. |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Returned to Drifter (Barbarian). |
7 |
40 |
Avery Spencer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Entered Merchant Academy with the Business curriculum. |
8 |
44 |
A prank goes horribly wrong. Gain an Enemy |
8 |
44 |
Graduated. |