Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Avery Stone have no idea what happened to Avery Stone – they found Avery Stone's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Avery Stone run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Broker (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Avery Stone foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Avery Stone aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
31 |
Switched to Drifter (Scavenger). |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Avery Stone's Contacts or Allies betrays Avery Stone, ending Avery Stone's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Returned to Believer (Holy Warrior). |
8 |
40 |
Avery Stone retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |