Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Axel Hennessy learn something Axel Hennessy should not have – a corporate secret, a political scandal – which Axel Hennessy can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Axel Hennessy is rewarded for Axel Hennessy's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Nearly killed. Owe 11,250 for medical bills. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Axel Hennessy's Contacts or Allies betrays Axel Hennessy, ending Axel Hennessy's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Corporate (Citizen). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
33 |
Drafted into Merchant Marine |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |