Knight Barney Bennett  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Tapazmal 44 M 6 (0) 5 (-1) 10 (1) 5 (-1) 10 (1) 5 (-1)3 (-1)65A5A5
Quarrelsome, Kind Hearted
 
Skills
Admin 0
Advocate 0
Broker 0
Deception 0
Diplomat 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Language (Galanglic (3rd Imperium)) 1
Leadership 1
Medic 0
Profession (Colonist) 0
Streetwise 0
Telepathy 2
Teleportation 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Drifter Scavenger 01
Entertainer Performer 12
Psion Psi-Warrrior Knight33
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Severely injured. Fully recovered. Owe 7,500 for medical bills.
2 20 Failed to qualify for Pirate (Rogue).
2 20 Became a Drifter (Scavenger).
2 21 Betrayed by a friend. One of Barney Bennett's Contacts or Allies betrays Barney Bennett, ending Barney Bennett's career. That Contact or Ally becomes a Rival or Enemy.
3 21 Became a Entertainer (Performer).
3 25 Good fortune
4 25 Continued as Entertainer (Performer).
4 26 Encounter a Psionic institute.
4 26 Tested for psionic powers
4 29 Promoted to Entertainer (Performer) rank 1.
5 29 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
5 33 Refuse to misuse powers for personal gain.
5 33 Promoted to Psion (Psi-Warrrior) rank 1.
6 33 Continued as Psion (Psi-Warrrior).
6 34 Psionic strength increases.
6 37 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
7 37 Continued as Psion (Psi-Warrrior).
7 40 Refuse to misuse powers for personal gain.
7 41 Promoted to Psion (Psi-Warrrior) rank 3.
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