Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Agent (Intelligence). |
6 |
41 |
Hard times caused by a lack of interstellar trade costs Barney Watts's job. |