Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Arrested and charged. |
3 |
28 |
Failed to defend self. Gain an Enemy and go to prison. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
32 |
Saved a guard or prison officer. Gain an Ally. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Switched to Rogue (Enforcer) with previous rank. |
5 |
36 |
Basil Meyer spend months in the dangerous criminal underworld. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 4. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
39 |
Betrayed by a friend. One of Basil Meyer's Contacts or Allies betrays Basil Meyer, ending Basil Meyer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
42 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |