Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Benjamine Langhorne's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Risk Benjamine Langhorne's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A sudden war destroys Benjamine Langhorne's trade routes and contacts, forcing Benjamine Langhorne to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Benjamine Langhorne far from home. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
40 |
Amnesia. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |