Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Involved in the planning of an impressive heist. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
29 |
Scarred. Owe 5,000 for medical bills. |
4 |
31 |
Graduated with honors. |
5 |
31 |
Became a Merchant (Merchant Marine). |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
35 |
A good deal ensures Benjiman McDonaugh is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Benjiman McDonaugh's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Bankrupted by a rival. Gain the other trader as a Rival. |