Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Moved to a new world. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Make an unexpected connection outside Bert Scenay's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
Find valuable salvage. |