Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Bertie Armstrong's job. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
32 |
Gain Enemy if Bertie Armstrong don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Bertie Armstrong's Contacts or Allies betrays Bertie Armstrong, ending Bertie Armstrong's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
Bertie Armstrong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bertie Armstrong fail to help. Gain an Enemy. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Voluntarily left Courier |
7 |
39 |
Failed to qualify for Corporate Agent (Agent). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
42 |
Gained a contact. |